
The result, as I’ve found over the years, is a surprising number of ‘indie VR gems’: VR titles which are much better than their lack of noteirty would suggest.


By not obviously fitting into existing genres-the ‘shooter’, ‘RPG’, ‘racer’, ‘puzzler’, etc-it’s very difficult to actually market such titles, no matter how excellent they may be. There exists a paradox of sorts in the VR game development landscape: many of VR’s most interesting games just don’t look like the sort of non-VR games we’re all familiar with. Updated – August 21st, 2020 The Paradox of VR Game Development Here’s 12 gems you may have overlooked but are well worth your consideration. VR games are difficult to market, especially when they don’t fit obviously into existing genres.
